Arriving in a luxuriously appointed room, with thick comfortable rugs everywhere, all strewn over with cushions. The air is filled with the delicate smell of an exotic incense. A sense of tiredness assaults everyone, and Aryane and Henry fall victim, and fall asleep.
Henry is awoken with a slap to the face. Searching the room thoroughly, they find a 1 foot cube space under a rug that contained a number of potion vials. Thinking maybe that sleeping might be the key to leaving, Mark stops fighting the urge.
A few minutes later, they notice Aryane has disappeared. Then a few minutes after that Mark disappears. With that, everyone stops fighting the desire to sleep, and falls asleep.
Meanwhile, Aryane appears in the room with the black obelisk, and waits to see what happens.
Mark appears in the curtained roomed, then after touching the hand of the statue, moves to the obelisk room where he meets Aryane. Together they then move through a sequence of rooms – the fungus room, back to the curtains, off to the icy room then they arrive in a new room. There are 3 waterfalls and a large statue in the center of the room.
Wondering what to do, Aryane suggests that since the room appears safe, they wait here for a bit and see if the others find their way to them.
Meanwhile, Parker, Henry and Arthur wake up in the fungus room, they travel to the curtain room, the icy room, to the obelisk, back to the carpeted room. Back to the curtained room, then the icy one, then the obelisk, back to the icy one, then finally into the room with the waterfalls, where they rejoin the others.
With some prompting, Mark moves up to investigate the statue, where as they expect, it animates and attacks them. Despite it size, the quickly overcome the giant statue with no casualties. As the final killing blow lands, the statue explodes, and in the wreckage they find a green glowing staff, which Arthur takes.
Turning their attention to the waterfalls, Mark puts his hander in the left most one, and the others note he becomes quite wispy and ethereal. Angus tries the right most one, and the same happens. With some practical experimentation they discover that in the wispy state, they take less damage than expected. Taking a handful of the middle waterfall, Mark disappears. The others quickly follow.
They find themselves in the room with the curtain. Feeling a sense of annoyance, they start running from location to location. Eventually they find themselves at the entrance hall, taking the portal they arrive in the room with the blue flame. Instead of ignoring it, Mark takes the brave step of walking into it. He disappears. The others follow.
They appear in a room where a ball of blazing-hot blue plasma hangs in the air, filling the room with light. A glowing green portal covers a section of the wall 1 yard in diameter. Lying flat on the floor between the plasma and the portal are six irregularly shaped glass panels set within bronze frames.
They step through the portal, and appear in the obelisk room. With a sigh, they start moving from room to once more, before reappearing at the entrance way. Making their way back to the plasma room, they start putting the panels in between the plasma ball and the portal, and notice that the portal changes colour. Each shape making it a unique colour. With the circle in place it is blue, and they step through.
They enter an unusually high chamber has a ceiling that looms 10 yards overhead. Three spiral staircases wind up from the floor, ending at closed doors standing in midair at three different heights. Door one features a great eye in its center, door two sports a bas-relief carving of an
androgynous elf with eyes closed, door three is smooth and cold to the touch. On the floor between the three staircases stands a podium on which rests a stone tablet bearing an inscription.
Attempting to read the inscription, Henry fails and something breaks lose inside his mind, and the words fade from sight. Stepping up Arthur tries and fails to read the inscription. Parker steps up, and pretends to read carefully keeping his eyes off of the inscription. Aryane tries next and fails.
Mark, perhaps surprisingly makes sense of the words, and as he reads the inscription, a two sided portal appears – one side white, and one side black. Stepping through the black portal, they find themselves back at the entrance.
Retracing their steps, they return to the triple staircases. The words are still missing for everyone but Mark. He re-reads them, and they step into the white portal.
To appear in a room where decaying furniture fills this level. Narrow paths twist through the mess, leading to a bronze ladder that climbs from floor to ceiling. Searching the room, they find an interesting wardrobe secured with a silver medallion. Inside are many moldy fur robes. Parker climbs inside, but finds nothing. Leaving, they climb the staircase and appear in the room they fought the giant statue.
With promises to dismember whoever built this tower, they start the rush around once more, to get back to the three staircases.
Exploring them, they find the door with the eye takes them to the curtained room, the bas-relief elf takes them to the sleeping room and the smooth cool door takes them to the icy room.
With frustration bubbling up, they return to the cluttered room. This time, Parker climbs inside the wardrobe, and closes the door behind him. After a short while with Parker not reappearing, the others open the doors and look inside, and Parker has gone. One by one, they all enter the wardrobe and close the door behind them.
They find themselves in a room housing a large sphere, with five statues of well armoured elf warriors standing against the walls.
Mistrustful of statues, Mark vents his frustrations at the tower on one of them. Aside from chipping them a little, very little else is accomplished.
Reaching out to the orb, Parker touches it, he gets a quick sense that there is something about the orb, but investigations are disturbed by the appearance of 5 phantoms. These prove more of a distraction than any serious threat, and are quickly dealt with.
Reaching out to the orb once more, Parker is offered a point of corruption in return for some reward, he declines this He also is imparted the knowledge that he can make the orb reduce in size.
Accepting the corruption on his soul, Henry gazes deep into the orb, and is gifted with an inovation of clairvoyance.
Activating the shrink ability, the orb shrinks to 1 inch in diameter, but unfortunately its weight remains at 200 pounds!
With the orb shrunken, an inscription can be seen on its bronze base. This is read, and the group find themselves outside the tower, however there is no door present. With no real sense of how long they have been gone, they settle down to rest for the night. At dawn the next day the tower is gone.
Returning to Dreen, they explain what they saw. When it comes to the orb, Dreen interrupts and calls for a servant – who after receiving whispered instruction runs off. The servant returns later with Randolfus, who has the group explain again about the orb.
He appears disturbed and explains that the orb is a demonic relic and must be destroyed. Unwilling to give it up for free, Mark negotiates a future ressurection from the church in exchange for the orb. Randolfus agrees, and proceeds to cast some spells which destroy the orb.